Voodoo Protection

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Posted by admin | Posted in Metaphysical | Posted on 04-04-2007

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Voodoo Protection

Main – levels 9-40 with the game of Tibia

Welcome to major attractions of arrival, full of many quests, puzzles and mysteries to unravel. In my opinion it is better to be a premium player when playing a paladin for the simple reason that kind of creature is a much wider hunting is a key advantage as this vocation can kill almost anything with one out problem a lot with the exceptions to the application of new creatures, as the boss and even more recent creatures in the most unknown.

His first priority is to buy it or the light spell or person Find Write note that the spell of light is not updated with the implementation of ambient light. The upgrade helped Paladin, since it could not hold light sources and had to resort to spells using magic points. I personally would start in Darashia and Paladin can buy at the store local dArama magical spells in the center and the Magic Carpet is moderately inexpensive. The particular character is not playable you're Razan. Your next step is really your choice as long as they are the trolls and creatures of low level range or training. Upgrading your equipment would also be a wise investment given its Troll only fighting for something better than the tower equipment be fine. My suggestion is go buy Scale Armor, do LEGS QUEST METALS, buy a dwarf shield, scarf and maybe a steel helmet.

Edron is my place of choice Edron of Trolls be a great source of free throw and a bronze legs QUEST, which is nice given that their struggle. A decent distance to train would be 60, since in this skill, the accuracy is decent enough to start making a small profit at least enough to buy supplies again. Realistically I know no one likes to gather after day spear spear all, so 50 the distance is good enough to start hunting with a bow. At 50 years of distance that can or can not make a profit using your bow back depending on what you seek.

The arrows are your best choice at a low level because they are cheaper. The transition to the screws, but that's their choice I would not recommend doing away before 70 otherwise not be able to get enough benefits to pay for supplies, most of the money Bolts. It is perfectly possible and seemed down to continue using the arrows, which can save much money. I use a combination of both really with distance 85. Arrows to the middle and screws creatures more creatures like dragons or any kind of group game because I want more experience.

In some points after reaching level 20 you should start thinking about getting a promotion. A Promotion to increase their magic and health regeneration, and decrease the loss the experience of 10 percent to 7 percent of their total experience. A good idea is to keep your money in your search DUNGEON DESERT. This is a great investment, but not their priority number one advantage I like is accelerating its progress magic.

Established and I would suggest hunting around until about level 40. This is a good time to start looking at the Invisible Spell. Your magic level is extremely important because it is the basis for the highly anticipated rune spell called Sudden Death. The sudden death rune opens the possibility of stronger creatures hunt alone, most of the paladins pride myself included.

Hunting Areas

(It makes no sense to say exactly where to hunt, as that was his choice as only consolidated a list of some places I have personally hunted).

Giant Spider Tomb (Level 13 with at least 50 more distance) <—-( minting money at lower levels)

Located under the stone great with the giant spider in it, at the northern end of the Ankrahmun or west of the ramp of the tomb of Darashia.This ideal for me is that as hyenas feeding and the most difficult creature you face is a Ghoul. With all the skeleton that makes it a perfect place to get a bag of loot. Good idea to keep a package in the dispatch of the city because it does not have to drag him to the station and, potentially, the thieves. Most second level is also the first game with the only Except for the halls of the North, which has an interesting room that includes a mummy, Stalker, Demon skeleton and some more creatures if my memory serves me servers.

Peninsula Tomb (Level 13 with at least 50 more distance) <—-( minting money at lower levels)

Located southwest of Ankrahmun on a small peninsula near the water. The idea is to clear the first level of compensation southernmost portion and the eastern portion. Towards the spawning north is a beetle that can be sticky at this level, but possible. Not sure what is more to the left, but if my memory serves me could be a mom and Skeleton Demon spawn.

MOUNT sternum (Level 15 plus with at least 55 distance)

Located northeast of Thailand, is home a decent monster Cyclops above ground ramps and down a ladder on the other side of the mountain. When hunting and attract the Cyclops sure not to get caught by perhaps a wall or another player trying to kill you. Not a bad place to catch a low level, if not full of low levels. A footman Nice spawning is at the bottom and as a complex system of caves that connect to the mines Kazordoon. Tire explore areas beyond the hole as a giant spider Ghoul wandering the caves and a single Fire Elementle spawn. There is also a spawn only protected by a Dwarf Geomancer Dwarf Guard.

GRAVEYARD (Level 15 plus with at least 55 distance) <—-( Decent money maker)

An old hunting ground located below the Necromancer house on the plains of havoc. If not changed, then it must be filled monsters, skeletons and some skeletons Demon. The combination makes for decent loot, or the use of at least one of the sites for the first power play of a champion again in a new world. The problem is your loan, you must drag the bag to distribute the spoils, either Outlaw field or all the way to a village.

DWARF SOLDIERS (Level 20 plus with at least 55 distance) <—-( decent money-making machine)

Just south of the hills Fermur, usually a few levels down. Sometimes they are accompanied by guards so watch midget. A group of them can kill quickly because they have no shield and screws used as a ranged attack. Care dragging the loot, like a pile of garbage bags on the floor so it is easy to lose your loot.

DWORCS (Level 25 plus with at least 60 distance) <—-( Money maker)

Located at the southern end of Port Hope with the holes that covered the ground, but hidden. So you wonder why Dworcs? Dworcs The reason is easy with good money and a low chance of dying. I'm not suggesting you do what I did, but I was 40 and I could be a hit with swording bright sword give me any gain without loss. I have my shield using a Ghoul, and it was so much easier, as it was in my time after I could convince them. It is also a decent experience around 20K an hour. Weird elements that fall are worth their weight in gold, from 250gp to 750gp. Also falling short dress Basque Skirt common call is part of the search for Sweaty Cyclops in search Ab'dendriel OBSIDEN KNIFE. If there are 40 swording should advise you to drag some arrows and kill them collecting knives launch and use, keeping your costs down. With that said I would suggest killing the first Voodoo Masters after the acquisition of certain Rings of the Dwarves, because the Masters Voodoo cast Paralyze, poison and make you drunk. You are going to be poisoned about 99 percent of the time so no use in the cure of it, it could save intensive healing unless the poison is a voodoo master who is about 4.5 damage.

PLAINS of havoc CYCLOPS (Level 30, over 70 distance learning)

The Cyclops in the Plains of Havoc to do a good bit of experience. To the south are undead creatures roaming included Ghouls, Demon Skeletons and skeletons. There are more orcs to the south and hunters. The worst of his concerns is the famous Giant Spider generates scattered below the Cyclops, so be careful. There is a ramp in the field of Cyclops that has been in a hole with a bunch of creatures Minotaur class along with Cyclops. Daily spawning a weapon is found in this cave so you can take advantage and make some free money. If you must go to spawn, I would suggest go invisible, and will run down and is almost impossible and lead to a loss of benefits through the healing.
(Beware the Minotaur Archers Minotaur and camp on their way down)

MINTWALLEN (Level 30 plus with at least 65 distance) <—-( money maker)

Located in the ancient temple north of Thais. You must walk through a tunnel long and complex past or spawn.The Poisen Dragon Campos single most difficult hunt in this place is really being able to get spawning since everyone always wants to hunt there. The first spawning in the front door can be a little difficult with the archers Minotaur, Minotaur and Minotaur Mages, Minotaur Guards, accompanied by all at the same time you can do to a rude awakening if Rush in The idea is to lure the minotaurs as fewest possible entry to the base of the bridge. You can string the Magi Minotaur in the doorway to the third level and not have to worry about them. If you can find the arrow keys around the city can attract the Minotaur Mages upstairs in the room throwing the ledge outside the tower or south of the room. If you have not done the POSTMANS QUEST Markwin not to tell the guy who looks like a magician Minotaur, because calls a lot of different Minotaurs while part of the mission. (Bring some food or a fishing pole and worms, also if possible get a Minotaur Obsiden Leather Knife and can sell for a decent amount in bulk)

CYCROPOLIS (Level 30 plus with at least 65 distance) <—-( Decent Money Maker)

Located northeast of Edron, hence the name Cycropolis is full of Cyclops, and other interesting animals as guards and soldiers Dwarfs Dwarf. A collection of Orcs is on the first floor to the northeast corner, and an assortment Elf Arcanist Elf Scout and so I would not suggest exploring this area. The first level is easy if you pass the stairs to the top, which can be complicated, so bring a few Great Fireball Runes to clear the Cyclops and the Dwarf Soldier 3 complete with a dwarf guard. (Side note care of wandering in the forest as it is a Hunter camp, northwest of the runway Cycropolis)

HEROS (Level 35 plus with at least 70 distance) Possible maker <—-( money of tibia)

Located in the western parts of northern North Edron north of Edron 9 Dragons spawn. One of the hardest parts about hero is actually making them. A hunter's camp of the guards at the entrance to start, followed by the Demon skeletons, priestesses, more hunters, Viewers, Monks and finally, 3 dragon spawn. I would suggest blocking 2.3 shots and a level of about 40. You can also take some bang for Runes of situations difficult entry and exits. One idea is Invisible also works with spell casting or ring you've been to perform all creatures except the dragon. There is a 1 and 2 spawn spawning Hero along with scattered groups in the rooms outside the hall next to the annihilator where it is possible to rope up.
(Be sure to bring food, since it is a little scarce here)

About the Author

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